Pokmon Jump - Bulbapedia, the community-driven Pokmon encyclopedia

Publish date: 2024-04-25

From Bulbapedia, the community-driven Pokémon encyclopedia.

Artwork from FireRed and LeafGreen

Pokémon Jump (Japanese: ミニポケモンでジャンプ Jumping with Mini Pokémon) is a minigame of the Joyful Game Corner in Pokémon FireRed and LeafGreen or of the Mossdeep Game Corner in Pokémon Emerald which requires the Game Boy Advance Wireless Adapter.

In the games

Gameplay

In Pokémon Jump, the player uses their Pokémon to jump rope a Venusaur's Vine Whip while trying to keep in sync with other players' Pokémon. Players control one of their jumping-eligible Pokémon at a time. Two to five players can connect using two to five individual systems, each equipped with a GBA wireless adapter.

There is a time limit and the player that scores best by earning the most points wins. Achieving 200 jumps in a singular game contributes to increasing a player's Trainer Card level.

Bonus points are awarded per perfectly synchronous jump with other players, with more points for each player. If 5 players jump perfectly together, an "Excellent" is awarded along with the maximum bonus points. Multiple "Excellent" jumps in a row forms a streak that is tracked in the player's records.[1]

Synchronized PlayersBonus Points
2 ("Nice")50
3 ("Good")100
4 ("Great")200
5 ("Excellent")500

According to the clerk, players may enter Pokémon in their party that are about 2'4" or 0.7 m or smaller and do not only swim, burrow or fly; however, Pokémon are actually eligible based on a dedicated list that also includes Pokémon that do not fit that specification (such as Chikorita).[2]

Rewards

Any score of at least 5000 points will be rewarded with an amount Berries of one random type from the list below, with more Berries of the same type for a higher score. If there is not enough bag space for the amount of Berries earned, only those that fit in the bag will be awarded.[3]

Quantities

ScoreBerries Awarded
5000+1
8000+2
12000+3
16000+4
20000+5

Items

Allowed Pokémon

In the manga

Pokémon Adventures

FireRed & LeafGreen arc

Pokémon Jump appeared as part of a training method designed by Ultima in order to teach Red and Blue the ultimate moves: Frenzy Plant and Blast Burn, respectively. It was their first of three challenges, taking place in what was referred to as The Path of Jumping (The Path of Skipping in the Chuang Yi translation). During the training, Blue had his Charizard grab Saur's vine and run with it while Red and Blue had to jump rope over it without falling. The task was made harder with the floor sliding backward.

Trivia

In other languages

References

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